翻訳と辞書 |
Pop (video game) : ウィキペディア英語版 | Pop (video game)
''Pop'' is a WiiWare and iOS video game by Australian developer Nnooo.〔(Pop Press Announcement )〕 The game was released in North America on May 12, 2008 as a WiiWare launch title,〔(Nintendo Launches WiiWare: An Open Playground for Creativity )〕 and in Europe on July 4, 2008. It was released by Electronic Arts in Japan on July 29, 2008.〔(Japan - EA brings chess and…POP to WiiWare )〕 The iOS version was released on the App Store on March 5, 2009.〔(Pop on apple app store )〕 The game was also released for the DSiWare service under the title ''Pop+ Solo''. ==Gameplay== ''Pop'' involves the player popping bubbles to score points against a time limit. Players click on bubbles that float up the screen using the Wii Remote, gaining bonus points if popping successions of bubbles, and adding more time to the clock.〔(Joystiq hands-on: Pop (Wiiware) )〕 The game also supports competitive multiplayer for up to 4 players, which involves each player trying to score as many points as possible in a set time limit. Power-ups can also be collected to hinder the other players. These include darkening the whole screen save for the area around the collecting player's cursor, or shocking opponents with a lightning bolt to stop them from popping bubbles.〔〔(Pop on Wii Preview )〕 Nic Watt, Creative Director of Nnooo, gave more detail regarding the multiplier system. "To create a chain you must pop only the same color of bubbles consecutively. If you miss (pop on the background), wait too long between popping or pop a different colour the chain will break. Also while you are chaining your score and time from each bubble is stored in a tally below the cursor. This means that until you break your chain neither your main score nor the main timer will increase so if you are not careful you can run out of time!"
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Pop (video game)」の詳細全文を読む
スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース |
Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.
|
|